Next Survey. Vote on your Favorite Illustration Sketch. Summoner Update.
6 months ago
– Fri, Jun 03, 2022 at 11:08:05 PM
We had over 1,000 ideas submitted for eidolon adaptations!
Those of you who took the time to share your feedback, thank you so much! If you didn't get a chance, we'd love to hear from you and what you're looking to see. If you suggest something awesome, and we can fit it in this book or add it as an add-on to BackerKit, we'll do it! If we can't squeeze it in this time around, that just means it will have to make it into one of our future projects!
Here are all the surveys we ran during the campaign if you didn't get a chance to fill one out yet:
- Survey 1: What stretch goals do you want to see?
- Survey 2: What unlocked artwork would you like?
- Survey 3: What type/level spells do you want?
- Survey 4: What content do you want in the Eidolon Subclass?
- Survey 5: What add-ons would you like?
Next Survey: Additional Illustration and Evolutionist Updates
We've had 5 options submitted for the initial illustration. These are in varying levels of completion, so vote for whichever you like best recognizing that it will undergo additional definition/updates. We'll move forward with the top selection to be fully rendered and completed. We also are including feedback questions on what we've defined below for the Evolutionist so far.
Evolutionist Breakdown and Math
These are the initial features and will likely adjust as we move through play-testing and running the subclass through mathematical-model testing.
Level 3 Features:
- You gain 1 adaptation point per level in summoner (so when you choose the subclass at level 3 you will gain 3 points which could get you 3 minor adaptations, or a major and a minor adaptation)
- You are able to bring forth a single eidolon when you summon. It's strength is dependent on how many summoner points you spend
Level 6 Feature:
- You gain the Mind’s Eye force augment (let's you observe through your eidolon's senses). If you already know this augment, you may instead choose one you do not know, but you must still meet the prerequisites. You have advantage on any perception checks made while you and your summon can both perceive the subject of the check.
Level 10 Feature:
- You and your eidolon become immune to psychic damage.
Level 17 Feature:
- Gain an additional 4 adaptation points
By level 20, the evolutionist will have 24 adaptation points. This will allow them to:
- Get 24 minor adaptations (cost 1 point each)
- Get 12 major adaptations (cost 2 points each)
- Get 6 epic adaptations (cost 4 points each)
- Get 3 legendary adaptations (cost 8 points each)
- A combination of some of the above adding up to no more than 24 points
At the moment, we're shooting for a level 20 eidolon to be an approximately CR (Challenge Rating) 16 creature. This would keep them inline with a fighter on the power curve. This may be adjusted with additional testing.
- Minor adaptations should provide no or minimal bonus to CR.
- Major adaptations should provide 1/2 CR benefit. This equates to a +1 to AC, additional damage less than 6 per round, additional hit points less than 15, etc.
- Epic adaptations should provide 1 CR benefit. Epic adaptations are where you start to see things like flying, resistance to damage, expertise in a skill, multi-attack, etc.
- Legendary adaptations should provide 2 CR benefit. Several of the suggestions might be too powerful and require a reduction of stats such as health, AC, attack bonus, etc. in order to keep the math balanced. We'll investigate further. A few examples of legendary adaptations would be a breath weapon, absorbing creatures to gain benefits, immunity to a damage type, etc.
Evolutionists and Their Eidolon
We're still compiling all of the adaptations suggested by you all in addition to the ones we were already planning. In total we're looking for a final count around 70 adaptation options with the following breakdown:
- 35% Minor Adaptations
- 30% Major Adaptations
- 20% Epic Adaptations
- 15% Legendary Adaptations
These may adjust further as we go through play-testing.
Depending on your particular play style, the campaign you're in, or your vision for your eidolon there would be a variety of different routes to build around eidolon themes and continue to evolve as you level. Here are a few examples to get those creative juices flowing:
*all names are works in progress
A level 5 summoner evolutionist who has started down the path of creating their unstoppable juggernaut:
- Stench = chance to poison adjacent creatures
- Relentless = if dropped below 0 hp instead is reduced to 1 hp
- Sure-Footed = advantage against getting knocked prone
Depending on the route the evolutionist pursues, they could pick up a grappling tentacle for more crowd control, resistance or immunity to a specific damage type for greater damage mitigation, or grow another head for advantage on crowd control effects such as frightened, stunned, or blind.
A level 7 summoner evolutionist who fancies himself a pirate with the eidolon as the boat:
- Swimming Speed = provides a swimming speed
- Powerful Build = usable as a mount
- Size = increase the size to gargantuan
- Amphibious = can breath air or water
- False Appearance = can take on the shape of an inanimate object
The summoner could choose to add a ranged attack to get a "cannon", pick up "Siege Monster" for extra damage against other ships and structures, or grab a multi-attack for their own tentacle attack.
A level 12 summoner evolutionist who has an eidolon they've dubbed the "Attractive Distraction":
- Increased Attractiveness = The characteristics of your eidolon lead it to be generally seen as attractive
- Spotlight = can assist a player with a performance check granting advantage on the check
- Fortune Teller = foretells the future correctly 67% of the time
- Illumination = can shed light
- Adaptable = When you summon your eidolon you may choose 4 minor adaptations, 2 major adaptations, or 1 epic adaptation that last until you take a short or long rest.
The "Attractive Distraction" can be the decoy the party needs to slip into the prison and free their ally, the backup dancer for the bard's performance to win the tavern's competition, or the innocuous looking man who suddenly apprehends their query. As the evolutionist grows in power they may pick up additional adaptations such as an elemental damage aura, pack tactics, keen senses, or even a breath weapon.
A level 17 summoner evolutionist who has created a stealthy infiltrator for an eidolon:
- Dark Vision = can see in dim/dark conditions
- Mimicry = can imitate sounds/smells
- Ability to Speak = can speak
- Spider Climb = allows climbing on horizontal or vertical surfaces
- Stealth Expertise = double proficiency in stealth
- Ranged Attack = attack gains range
- Shadow Stealth = While in dim light or darkness, the eidolon can take the Hide action as a bonus action
Focusing on infiltration, the evolutionist could add additional movement options such as flight, increased movement speed, or a climbing speed. The evolutionist could also choose to go a few different routes such as picking up frightful presence to keep others at bay, grab a multi-attack for increased damage, or regeneration for increased healing between stealthy ambushes.
We had quite a few requests for examples and more details on the different subclasses. Here's an example scenario and how each of the subclasses could respond:
The summoner is level 6, has just been ambushed by 4 orcs, and decides to spend 4 summoner points.
- The colossus decides to summon a bandit captain based on an encounter from 2 sessions ago. He knows the captain gets 3 attacks and can start mowing through the orcs.
- The hivemind decides to summon 4 orcs of their own, dropping one next to each of the ambushers to pin them down.
- The convergent rolls their d4 and d6 to see what they get. Here are some example outcomes:
- They roll a 1 and a 4. They summon 5 Warhorse Skeletons.
- They roll a 2 for both rolls. They summon 2 Copper Dragon Wyrmlings with 1 enhancement each.
- They roll a 3 and a 5. They summon an imp with 3 enhancements.
- They roll a 4 and a 6. They summon an ochre jelly with 1 enhancement.
- The evolutionist brings forth their eidolon, which looks like a giant stone construct in the shape of a tiger with a tentacle instead of a tail and giving off a chilling aura.
- The colossus gains benefits from a single creature and is continually questing for stronger creatures adding them to their repertoire.
- The hivemind gains benefits from having multiple creatures, and often will attempt to control the battlefield with the swarm ability to restrain a creature with their summons.
- The convergent has no clue what they are going to get. Their summons are stronger for the points they are spending, but they do not have the luxury of choosing the exact perfect creature for the encounter. They may end up with a ton of weak creatures, two moderately strong creatures, one weak creature pumped full of enhancements, or one extremely strong creature. They do however have access to creatures they haven't seen, where as the hivemind and colossus are limited by what they've encountered.
- The evolutionist has a single, highly customized eidolon they are bringing forth. They can choose the strength that they'd like to summon, but the creature itself remains the same each time based on how they've customized. They can change the customizations when they gain a level.
Out of Combat Scenarios
Here are a few out of combat ideas that have come up in our play-test sessions:
- Bringing summons in to help with mobility such as scaling a wall, crossing a gap between buildings, or swimming across a swift flowing river
- Summoning multiple workers to help construct fortifications on short notice
- Summoning a creature useful for gathering large swathes of raw materials
- Summoning the focus of an epic hunt as a distraction to send everyone off chasing the summon thinking it's the creature of legend
- Having a summon that can assume the form of an inanimate object such as a chair, which is used by the player or even potentially the BBEG
The pledge manager through BackerKit should go out in the next couple of weeks. This will provide you an opportunity to modify your pledge, provide the email address you'd like digital rewards sent to, etc. If you're interested in participating in the play-testing and did not originally back a tier that included early access, you can upgrade at that time as well.
Another One Joins the Party!
So real life jumping in here for a minute. My son was born on Wednesday. This was a couple of weeks earlier than expected, but everyone is healthy and doing well, though a bit sleep deprived. I've been telling his sister about their DND adventures for months now, so she's super excited to see if Daisy the Druid brings her and her brother an Easter Egg with a potato inside, or if they will need to help Amy the Artificer bargain with the troll for his flux capacitor. The troll has a weakness for marshmallows.
I will have limited availability the next couple of weeks, so if I'm taking a little longer than usual to respond, don't fret I will be with you shortly.
We're working behind the scenes to get the play-test material updated for the next set of play-test sessions, continually working with the artists to bring in additional illustrations for the additional material, and down in the trenches moving the giant wheels forward on the campaign through administrative tasks. We have several exciting updates in the queue we'll be rolling out over the next few weeks, so stay tuned and let us know what you think of the latest update in the survey!